Showing posts with label Double Size Battles. Show all posts
Showing posts with label Double Size Battles. Show all posts

Wednesday, 26 August 2009

DDBA Mongols vs Teutons/Poles Part2

Right, the conclusion to our Mongol vs Poles/Teutons game.....


Mongol Light Horse split up, some engage the Teuton Turcopoles.

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Oh No.... Here it goes. The Teutonic Knights get first blood.

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Now there's a gap in the Mongol Line.

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On the other flank the Mongol Light Horse have open space.
Jack places a lone Polish Light Horse on sentry duty.....

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Now this is a situation I've been through before.
The Teuton 'Steamroller' gathers pace, two more kills to the brethren.

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Jack doesn't want to be outdone by his sister, the Polish Knights kill two more.

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At last the Mongol Light Horse reach the Teuton/Polish camp....

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Stalemate on the flank though... The combats fizzle out.

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I ready the Mongol Cavalry....

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EErrrr... Bad odds for the Polish Light Horse.

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The centre of both armies stare across at each other....

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RaHoo! At last the 'Dice Gods' shine down on the Mongols.

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Teutonic Knights in full flow...

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Bad odds for the Mongol Lights.... But help is on the way.

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The Polish Light Horse leg it big style. I taunt Jack...

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Rahoo! I forgot, you get 4 kills for capturing an enemy camp in Double DBA.
The game is all to play for now. Though it's too late for 'Uncle Ogedai'...

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Come on... Mongol Light Horse race to surround the Polish Knights.

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I taunt the Horrors, that Mongol victory is coming.....

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Battle overview from behind the Teuton/Polish side.

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....Ggggrrrr! Now Jack & Amy are smiling again.

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....GGGGGRRRRR!!! Another Mongol Loss, 1 to go for the horrors.

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This is it! The Polish knights are surrounded.
The Great Mongol Victory is coming.....

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The Mongol Cavalry manage to gang up on a lone Teutonic Knight.

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Oh too late, Mongol Light Horse race to attack the Teutons...

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One Kill more for the Mongols....

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RaHOO!! It's now evenly matched....

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.....but with a typical outcome, the 'Dice Gods' abandon me for the final combat.
Jack & Amy are victorious, they let me know it as well!


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Good game, good game. Though it would of been a sneaky win if the Mongols had got that one. Both Jack & I forgot that capturing the enemy camp is worth four elements in DDBA. That changed things when we realised half way through. Still I can't take anything away from the Teuton & Polish Knghts, they did the damage. I should of got the Mongol Lights to encircle the enemy much quicker than I did, it could of made a big difference.

Thursday, 20 August 2009

DDBA Mongols vs Teutons/Poles Part1

Oh dear, we've been neglecting this site in favour of DBA with guns on our other blog. Not to worry DBA purists, here's a clash between the Mongols & an alliance of Teutonic Knights with the Poles. Inspiration for this one due to this lovely piccy from Tim Newarks book 'Barbarians'.


We did plan on doing a mighty BBDBA East versus West clash between the Mongols & Teutons/Poles/Germans, but the battle line for the Western forces was just 'too big' for the table. Ah, maybe one for the future.
The Mongols have never performed very well in our previous games. Looking at this one, I can see the Teuton/Polish Knights steamrolling the Mongol Light Horse. To give the Mongols a slight edge, we extended the Command Radius for them & added 4 elements of Spears. These would be dismounted Mongols & local vassels, whose only function would to sit on the hill & draw in the opposition. The Teutons are Amy's favourite army, so she would command them. Jack took the Poles.... So yours truly had the Mongols.
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The Battlefield from the Teuton/Polish side.

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The Mongol army..........................The Teuton/Polish army.

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'Ahhhh.. I love the smell of Mongol Spies burning in the morning'

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Our snazzy Teuton Camp.

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Woa! Plan of attacks.
The Mongol plan. Try & entice the Knights into the centre between the Marsh & Hill. Mongol Light Horse, would then encircle them & then the slaughter would begin.....

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The advance begins, Mongol enticement begins.

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Amy's Teutons take the bait.

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The Light Horse race for the flanks.
Amy's Turcopoles would try & plug the gap.
In the centre the Mongols retire.

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Jack doesn't want to be left out. The Polish Knights advance.

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Which Light Horse would be victorious?

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Have the Mongol Light Horse retreated enough?
In goes the Teutonic Steamroller....

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Next time find out how the combats went........ :o(

Sunday, 19 July 2009

BTGG2 - Khazars vs Arab Conquest

We're back! So here we go Beyond the Golden Gate game 2. Khazars (Jack) versus the Arab Conquest (me). Both very heavy on the horsemen, Jack's plan was to have a big left flank of Cavalry & Light Horse. Whilst he centre had the Khazar Hordes, Arty & The 'Beg' in his War Wagon. I matched the Khazars with Cavalry & Warband. My left would comprise Light Horse, Bow & Warband.

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Da Battle Plan
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The Armies on the start line.

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Arab Cavalry ready to pounce.

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The 'Beg' & his War Wagon, Artillery and Hordes.

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Khazar Light Horse race along the flank.

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Arab slingers race for the rough.

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Khazar Light Horse clash with Arab Cavalry, advantage to the Khazars.

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The foot troops are far, far behind...

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It's one - nil to the Khazars....

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Plan of attacks at this stage.

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The Arab Cavalry now match the Khazar Light Horse.

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Now the Arabs press the advantage.

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New round and again the Khazars are forced back.

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Big Scrap coming up on this flank...

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The Khazar foot are slow to advance.

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I commit the Arab General & his bodyguard, hopefully they'll outflank the Khazar attack.

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The 'Faithful' get ready to engage....

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One day they'll arrive...

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Ha! Advantage to Jack, he manages to get the Khazar Cavalry to attack the Arab flank.

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Elsewhere it's an even match up.

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After many rounds of combat, finally some casualties.

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The Arab Warband get stuck in...

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Jacks die rolling is spot on, another Arab Casualty.

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The Arab line starts to 'bulge', will Jack be successful?

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At last a turning point, the Arab Horse fight back.

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No No Jack, Arab Cavalry versus Khazar Psiloi, a poor match up for him.

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On the extreme Arab Right Flank, I finally get the advantage.

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The foot troops are about to clash... Hoorar!

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Jack presses again, another Arab casualty.

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2 Arab Cavalry versus 1 Khazar Light Horse, come on!

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Arab Warband swamp the Khazar Cavalry.

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On the Arab left flank, Jack finally mobilizes his Light Horse, I just give ground.

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Yes, the Arabs are winning, Jack gives ground now.

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Lucky, Jack's Khazar Light Horse escapes....

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The Arabs close in for the kill....

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Whoops, I'd better get the Arab Light Horse back.

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Oh... It's looking good for the Arabs!

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No, Jack won't get through there...

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The Khazar Hordes launch an attack...

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The whole Khazar Cavalry are recoiled, victory must come soon!

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The Arab Warband take out a Khazar Horde!

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Jack's had enough, on his turn high PiP dice and everyone is piled in!
BISH! Down goes a Arab Light Horse....

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BOSH! The Khazar Hordes gang up on a poor Arab Psiloi.

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BASH! Khazar Psiloi wipe out some Arab Cavalry.

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However most of the Cavalry are forced back!
Jack deliberately leaves the Cavalry on the end of the line for the last combat....

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It's a bad position for him, if he's forced back it's game over....

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NO NO NO NO NOOOOOO! The dice are rolled, Jack doubles my score....
Off he goes arms aloft, running round the room, uttering victory chants.
My die reaches the stratosphere as I throw it out of the window. boo hoo

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Final positions......

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He's pulled off another victory, but that was very very close! That final round was a corker.
A good Cavalry scrap, however we both should of waited for the foot troops to get involved. If I get to play the Khazars next, then everyone is staying in line with the 'Beg'.