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II/9 Syracusan 410BC-210BC
King Hieronymus - ROCK HARD = KILL drops to a RECOIL (own element, 1 per battle)
1x3Cv or 4Sp(Gen), 6x4Sp, 1x4Sp or 3Wb, 1x4Ax or 3Cv, 1x4Aux or Art, 1x2Lh, 1x2Ps
King Hieronymus - ROCK HARD = KILL drops to a RECOIL (own element, 1 per battle)
1x3Cv or 4Sp(Gen), 6x4Sp, 1x4Sp or 3Wb, 1x4Ax or 3Cv, 1x4Aux or Art, 1x2Lh, 1x2Ps
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II/33 Polybian Roman 275BC-105BC
General Scipio - SCRAPPER = Extra +1 to Combat rolls (own element)
1x3Cv(Gen), 1x3Cv, 6x4Bd, 2x4Sp, 2x2Ps
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II/32 Later Carthaginian 275BC-146BC
General Hannibal - SWIFT = +100 Paces to own GROUPS move
1x3Cv(Gen), 1x2LH, 3x4Sp, 1x4Aux, 3x3Wb or 2Ps, 1xEl or 3Cv, 1xEl or 2Lh, 1x2Ps
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II/11 Gallic 400BC-50BC
Chieftan Virdumarus - WISE = +1 PIP per round.
1x4Wb or LCh(Gen), 2xLCh or 3Cv, 8x3Wb, 1x2Ps
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Each General would have a special ability (or disability). A 2D6 was rolled for each one & matched against the following chart.
2 SLOW = -100 to own GROUPS move
3-4 IDIOT = -1 PIP per round.
5-6 WISE = +1 PIP per round.
7 SWIFT = +100 Paces to own GROUPS move
8 RASH = Can make Double move but must end in Combat.
9 SCRAPPER = Extra +1 to Combat rolls (own element)
10 ROCK HARD = Any KILL result drops to a RECOIL (own element, once per battle)
11 LUCKY = Re-Roll any die (1-3 times per game)
12 OMENS = Roll two combat dice & discards the lower (1-3 times per game)
2 comments:
I love the idea about the generals having a special ability. Might give that a shot with the people I play with! Thanks for the idea.
Cheers Mate! Yes it does add a little spice to the game.
All the Best
MrF
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