Thursday, 3 July 2008

II/3 Classical Indian 500BC-545AD

Super! Smashing! Lovely! Classical Indians.....


RaHoo!! RaHoo!! RaHoo!! 6 months on... 100 Posts.... 14200ish Page views (Thank You!).

Here we go, our Classical Indian Mob. Absolutely love this Army, lots of variety in the options, nice & colourful. Elephants & Heavy Chariots to crush your enemies & see them driven before you.... (in a bad Arnie voice)

II/3 Classical Indian 500BC-545AD
1xEl(Gen), 2xEl, 2xHCh or 2LCh or 3/4Lb, 2x3Cv,
1x4Bd or 3/4Lb or 2Ps, 4x3Lb

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Close-up LongBows, Cavalry, Light Chariots, Elephants.

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More LongBows, Cavalry & Heavy Chariots

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Elephant General & chums.....

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Impressive Heavy Chariots!

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Back view of the Chariots

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'Dandy & Elegant' Light Chariots

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Indian Cavalry

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Maiden Guard

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LongBows

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More LongBows....

Saturday, 28 June 2008

DBA II/2 Mountain Indian 500-170BC

Ancient Mountain Indians, very agile & good in the Rough Going. We went with the Elephant General though! To give them a bit a of a 'Wild' theme, the shields of the troop types were painted representing various big cats.

II/2 Mountain Indian 500-170BC
1xEl or 2Lh(Gen), 2x2Lh, 1x4Bd or 3Ax, 4x3Ax, 4x2Ps


Mountain Indians!
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Mountain Indian Auxilia, Tiger Shields

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Mountain Indian Psiloi, Leopard Shields
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Mountain Indian Blades, Mountain Lion Shields
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Super agile, Light Horse!
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Mighty Indian Elephant General
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Our Generic Indian Camp


The Mountain Indians have performed well in our previous Battle..
http://mrfarrow2udba.blogspot.com/2008/01/dba-indians-vs-achaemenid-persian.html

Monday, 23 June 2008

DBA IV/55b Later Ottoman 1362-1512

Our Later Ottoman Army, lots more Cavalry at the expense of Light Horse. Still a very mobile Army, but with some Bows & Artillery for firepower. The funky shields on some of the Light Cavalry, are 'sequins' from the little'uns Art Box. On the battlefield they catch the light & look great.

DBA IV/55b Ottoman 1362-1512
1x3Cv(Gen), 3x3Cv, 4x2Lh, 1x4Bw, 2x2Ps, 1xArt

Ottomans!!

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Ottoman Cavalry & General

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Ottoman General

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Ottoman Light Horse, shiney shiney shiney shields.......

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BOOM.... BOOM.... BOOM.... Big Ottoman Gun

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Ottoman Bows & Psiloi

Sunday, 15 June 2008

BoB4 Scots Common vs Highlands & Isles

Part 4, Jack took the Highland & Isles Lads, while I the Scots Common. We threw for the Attacker & I won. BOO.... I didn't want that. Jack set the terrain, A wood, two hills & a colourful Stonehenge - to be treated as rough. I was very fearful of the Highland & Isles lads, all those Blades very going to be tough to beat. I knew from the table edge Jack got, that he'd ATTACK in one big line. To counter this my plan was not to engage 'en masse'. To win I'd have to chip away at bits of his Army. The Pike would be the centre, the Warband put out on the wing & use the Hill for an advantage. The Killer group, would be the General, Robert the Bruce with the SWIFT attribute & a supporting Psiloi. The Scots Bows would be used as bait....

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The Highland & Isles Mob, Jack feared for his Bows & put them at the back....STRANGE?

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Scots Common set up, the 'Hunter group' on the flank, Warband the other. Pike the centre.
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Direction of Attacks, the key for the Scots would be to 'draw off' some of Jacks Blades.
Jacks plan was to get in close & hack away.
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Steady Lads..!!! The Scots Pike look on.
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Were off, getting the high ground would be critical.
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The Warband race for the left hill.
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Yes!! Jack takes the bait & splits his force.....
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He turns his Bows in the background, but have they got too much ground to make up?
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A few turns in, the Army positions.
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It's going well, for once a plan is working....
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On comes the Highlands Mob, Jack also takes the bait of the Bows....
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The main battle line of the Higland Mob comes on.
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Charge..!!! In goes the Bruce. But the first round is a Scots Recoil... HHhhhmmppphh!
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Another round, try again & success...!!

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Nice view across the battlefield. Scots Warband in the foreground.
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The Scots Pike would have to hold their ground...
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The Highland & Isles Bows close the ground.

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Knight General vs Warband.....

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In go the Psiloi as well.....
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The Wildmen are Mincemeat, 2-0 to the Scots Common Army.
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In go the Highlands & Isles Blades against the Scots Warband.
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The Dice Gods Shine Down!!!!! Another Blade down this time to Scots Pike.

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3-0 to The Bruce, Battlefield overview. It's a scary moment for the Bruce though as the Bows come into range, the dice are thrown & LUCKILY he escapes. The Psiloi are sent in to cover his escape...
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The Highland Lads are in trouble. Magnus Bearlegs has the 'IDIOT' attribute & has to deduct one from his PIP Roll. A few times in the battle the Army is left unable to move.....
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One more Kill to go, the Scots Bows have stayed one step ahead of the Highland Blades. Now they go & support the Bruce.
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The dice are brutal, down go the Blades........
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Victory for the Scots Common Army...... Final Overview.
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'I love it when a plan comes together...'. Victory for the Scots Common Army & an impressive one as well. Jack agrees he got caught out, but takes defeat in good spirit. Well, well, we've finally seen how powerful Knights can be in combat, which is about time for one of our games. That's NINE more points for the Scots Common Army, but a big fat ZERO for the Highland & Isles Lads. Next up will be the Welsh vs the Highland & Isles Lads. Leaving the juicy prospect of Robert the Bruce leading the Scots Common Army against the old enemy, the Feudal English. Victory would give the Scots the title of Champions of Britain. (Jack has already said he'll be the Scots for that one....)

Battle of Britain Scores after two rounds:
  1. Scots Common = 18
  2. Welsh = 10
  3. Highland & Isles = 9
  4. Feudal English = 3