Well actually, nowhere MrF, just taken a break from gaming due to the mad Crimbo period. The horrors have been basking in their Xmas booty and being a Bah Humbug, I was banished to the back room during my days off. I did try to ‘integrate’ with the family unit over Xmas, but alas the noise and general mayhem drove me daft. A Nintendo WII being the new addition to the ‘Fazzy Abode’ and the crazed frenzy of game playing began.
Oh I did try to compete, but I’m not a nipper anymore. I used to be a gaming freak in the 80’s, an arcade & console junkie. Space Invaders, Galaxians, Scramble, the Atari console, the C64…. No, the skill has left my body, now I must face the humiliation of being soundly thrashed by all the kids.
So I’ve raised a few more armies, from the junkpile and shrewd online acquisitions. A few more rule-sets have been studied, which look rather good as well. Posts will be made soon, though I will be sticking to the later periods or ‘DBA with guns’. I enjoy those time frames much more, so I can’t see much happening in the ‘pure’ DBA periods (Ancients & Medievals). So sorry folks, this DBA site won't be getting many posts. I'll be concentrating on our DBA 1500-1900 site. Check out our latest, Zulu Wars... http://mrfarrow2udba1519k.blogspot.com/2010/01/dbc-zulu-army-1879.html
Sunday, 10 January 2010
Tuesday, 17 November 2009
DBA II/18c Kassandros Macedonian Successor
Here's our DBA II/18c Kassandros - Early Macedonian Successor Army. Not many options just a Spear or Jumbo. With a few extra elements you can pretty much make up any of the Macedonian Armies.
Link to Kassandros on Wikipedia http://en.wikipedia.org/wiki/Kassandros
DBA II/18c Kassandros Macedonian Successor
1x3Kn(Gen), 1x3Cv, 4x4Pk, 4x4Ax, 1xEl or 4Sp, 1x2Ps
The mighty Kassandros Army ready for battle
An unusual four elements of Auxilia
The heroic Javelin chucking Psiloi
Spears
Jumbo
The very effective four Pike mob
Knight General and Cavalry
Saturday, 7 November 2009
DBA Big Base Romans vs Dacians
We had a visit to our site from Arnstein Orten, he left some nice comments on our Battle of Stamford Bridge game. Arnstein was in fact the fella who wrote the scenario, so a big thank you to him. I paid a visit to his DBA web site, very nice indeed... http://folk.uio.no/arnsteio/DBA/ It's well worth a visit, plus I found the section on 'quadruple DBA' very interesting. After a moment of pondering, stroking the chin and going 'hmmmm' inspiration strikes. So........
Here we go using our 15mm Armies, Romans we've got tons of them, so they would make up one force. Opponent wise, it would have to be a Barbarian Army, so we settled on the Dacians (anything to include Sarmations..). We used some Germanic Troops as Dacian Allies to make up the numbers.
Here we go using our 15mm Armies, Romans we've got tons of them, so they would make up one force. Opponent wise, it would have to be a Barbarian Army, so we settled on the Dacians (anything to include Sarmations..). We used some Germanic Troops as Dacian Allies to make up the numbers.
One normal base of Romans becomes 4 bases....
One normal base of Knights becomes four, you get the picture..
The Battlefield, Jack would play the Dacians, I the Romans.
The mighty Roman Host.
The Roman Centre
The Roman Cavalry
The Dacians and their Sarmation Allies. Jack persuaded me to let him have another Sarmation Knight element, being a nice bloke, I let him.
The Dacian Centre, loadsa Warband....
We're off. OOOoopss for the first turn we used the 15mm movement range.
We changed this to 25mm for the rest of the game.
Jack's Sarmations are off, his Blades cover the woods.
Oh, what a lovely sight...
Roman Blade and Auxilia advance.
The Roman General is sitting pretty.
Dacian and Germanic Warbands.

ATTACK ATTACK ATTACK

Roman Blades would face the Sarmations, would it be a good move???
The Roman Artillery strikes..
Come of lads, hack those Knights down!
Oh my, there's a few Barbarians lined up there!!!
The Warband take out the Roman Artillery...
Then force back the Roman Auxilia
On the other flank, the Dacian Psiloi are knocked back.
Typical, the Sarmation Knights run down the Romans.
Then advance forward.
Mind you, they do look very impressive...
The Roman General helps out.
The Roman Auxilia charge in to cover the Sarmation advance.
Come on the Romans!
Aaarrggh! This one is getting away from me.
Meanwhile the other Sarmations are forced back
Jack's turn and he sees the path to the Roman General open....
The mighty armies clash!
The end is near for the Romans as the flanks collapse.
One kill for the Romans!
Plus the Romans force back the attack on the hill.
That's victory to the Dacians & Jack.
But to finish the turn, Jack eliminates my Roman General.... Ggggrrr
A nice little game, obviously the purpose of the Big Base elements is to enhance the visual aspect of it. I must admit, it did look very impressive. The massed hordes of warbands looked brilliant. Game wise, why did I let Jack have another element of Knights? A D'oh moment indeed when they matched up against the Roman Blades. We'll try Big Base DBA again, now what other Armies can we have....?
Wednesday, 7 October 2009
DBA Burgundians vs Germans
Ze Germans are back, this time having a go at the poor old Burgundians. So leading on from our last game, fast forward about a 1000 years, the same battlefield with a few different terrain features. Both sides start with some units on the table, the rest will arrive on the roads. Jack played ze Germans & I the Burgundians.
The Battlefield an initial setup.
Equal numbers to start with.
On come the reinforcements.
German Pike versus Burgundian Pike...
Hordes of Burgundians
Grrrr...The push of Pike.
Back goes the Burgundian General
It's mayhem! The race to deploy...
Burgundian Blades race to block ze Germans.
'Get out the Way!' The German War Wagon and Artillery prove to be a hinderance
The German General is under fire.
The German Knights can't get in the fight, blocked by the Crossbows.
Burgundian Knights prepare to charge.
Pike & Spear versus Pike...
Now it's the German Knights being pinned against the river.
Down go two elements, 1 ALL.
Finally, after many rounds, movement & PiPs the German Knights get into the fight.
More German Knights get across the river.
Now a main battle line starts to take shape.
An sneaky advantage to the Burgundians 3 onto 1...
At last a breakthrough, 2-1 to Burgundy.
Oh, on a roll, another German casualty
Thud! German Knight Power
Ze Germans strike again, down go the heroic Burgundian road blockers!
Spear versus Knight
RaHoo! The Burgundians are the winners 4-3
Cracking game, lots of movement, however it was very hard for both of us to 'get in position' because of the terrain, but that's the beauty of this type of game! Those BIG German Knight formations proved very difficult to move. The War Wagon was wasted as well. The Burgundian Blades on the right were a pain to Jacks movement.
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